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What is it?
Faces of War is a brilliant result of evolution of the main
RTS hit of 2004-2005 "Soldiers:
Heroes of WW II". This is a tactical real time strategy, that
is based on real events of the WW2.
In Russia this game known as a "V
tilu vraga 2" (Outfront 2).
When it was released?
Game was released at September 8, 2006.
Who are creators?
The developing company: Best Way (Ukraine, Severodonetsk)
Russian publisher: 1C (Russia, Moscow)
World publisher: Ubisoft (France)
What's new?
In comparison with "Soldiers" "Faces of War"
is much more dimensioned and much more spectacle. Gamer is able to keep under
his control ample quantity of different units. The AI of soldiers and their enemies
is noticeably improved. The flame throwers, amphibian tanks and many new features
appeared. Much energy and creative work were put into naval and amphibious units.
What does Zorich make there?
As it was in "Soldiers" Alexander Zorich plays in development
of this game both roles: the role of scenarist and the role of historical consultant.
How do historical consultants estimate
the game's trustworthiness?
The outstanding physics of the game, the models of defense technology,
that made with a great enthusiasm for work and the buildings with full destruction
give experts a possibility to call "Faces of War" "one of the
most realistic war simulator in history of computer games".
Can't believe it? When just climb into your tank and break through
the fresh ice-hole, that just appeared on ice after tank shell explosion. You
will believe it for sure!
What campaigns are waiting for us in that
game?
A part of scenario text is still on a stage of tweaking. It is
too soon to share the full information, concerning the
detail of campaigns but at present developers can guarantee
the main thing: the campaigns are dedicated to main
belligerent of WW2 (USSR, USA, England, Germany). All
the campaigns are based on real occurrences but sometimes
skilled gamer will get a possibility to have an influence
on results of famous battles.
What are the main peculiarities and advantages
of the game?
"Soldiers", the predecessor of
"Faces of War", was very spectacle game with
marvelous game design. "Faces of War" inherited
all the advantages of his predecessor and made important
forward steps in graphics, physics and gameplay.
What says the press?
IGN preview:
"With release only a few months away, the gang at Ubisoft
have sent us a couple of playable levels from Faces of War, the new World War
2 RTS from 1C and Bestway. Designed as a sequel to 2004's Soldiers: Heroes of
World War II, Faces of War ups the ante in virtually ever single area. Graphics,
mission design, intensity, and multiplayer options have all been expanded well
beyond what we saw in the original game. If the two levels we've played are any
indication, Faces of War will definitely set a high bar for other RTS games released
in 2006."
Eurogamer
preview:
"All in all, it seems that Faces of War is shaping up rather
well. So if it ends up playing as good as it looks, what will the future hold
for the series – is there any chance of a sequel?"
Gamespot
preview:
"If the two battles that we've seen thus far are any indication,
Faces of War could very well be one of the first big surprises of 2006."
Links
"Faces of War" official site: http://facesofwargame.uk.ubi.com/
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