In summer 2004 the biggest Russian software producer 1C (Moscow)
and the CrioLand company (Novosybirsk) started to create the computer game "Tomorrow War". The story of the game is based on a trilogy of Alexander Zorich
with the same name.
So "Tomorrow War" game is a cosmic simulator with a strong
story-line, all the events of game happen in far future, to be exact, in 27th
century. Together with Andrew Rumyancev, cadet of Northern Military Aerospace
Academy, gamers will go through all the cobwebs of the books topics, including
the bloody battle near Naotar planet and the war with Concordia.
The developers are preparing the thrilling fighting in space, in
planets' atmosphere, in the middle of asteroids, the military service in Aerospace
Fleet of Russian Directory, the work on international corporations, the battles
with space pirates an many other interesting things. The unique peculiarity of
the game project is its outstanding engine, that was made expressly for this game.
The engine allows to create the whole planets, to give the possibility to land
on any place of planet etc.
All these features will help to recreate the events and adventures,
that were described in three novels of Alexander Zorich: "Tomorrow War", "With
no Mercy", "Moscow Time". The game is developing almost "in the presence" of Alexander
Zorich – he is an author of scenario and dialogues.
The 27th Century. There is peace on Earth.
Mankind has discovered ways to travel outside of the
Solar system and planets thousands of light-years away
have been colonized. The United Earth Empire is at a
cross-roads as an old enemy decides the galaxy has room
for only one Empire.
The world of "Tomorrow War" is huge and
thoroughly worked over. The galactic superstates are
armed with different starships and aerospace crafts
(fluggers). Heavy aircarriers are able to send to operational
flight decades of fighters, assault planes and torpedo
bombers. Covered with an armor battleships smash the
enemy with powerful volleys of the main battery. The
landing fluggers deliver in any point of hostile territory
the elusive commandos and armored units. The sky-labs
whirl above the desolate planets of Tremezian Belt,
they belong to international concerns and to the airspace
defense. From bad to worse: in the places there the
most desperate fortune hunter are afraid to go wander
the space nomads, Jips...
In wardroom of aircraft-carriers you usually meet your faithful
companions but sometimes even mysterious strangers. On orbiting station of „Diterhazi
and Rodriguez" Corporation you can speak not only with the pilots but also with
the creator of secret fighter „Durandalle". When you will find yourself in pirates'
nest, you met not only complete scoundrels but also your future colleagues. And
when gloomy men from Global Security Agency (GSA) will lead to you two meters
high cancer, don't be afraid, it is just a representative of chorug race that
has mad commercial offer!
Starting the game with routine training
flight from a board of light air-carrier, that is situated
on Saturn orbit, young cadet Andrew Rumyancev can not
even guess, what scrapes are waiting for him in the
game engine capable of modeling whole planetary systems.
The engine allows continuous flights from space into
the atmosphere of a planet and landing on any part of
settings – from a hardcore space sim to a near arcade
of NPCs and locations
types of spacecrafts – from fighters to ferry ships